server.combatlogdelay
variableserver
Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fight(description generated by Facepunch)
Quick info
- Type
- int
- Default
- 10
- Runs on
- server
- Class
- ConVar.Server
Example
server.combatlogdelay 10In other branches
- public
- unchanged
- aux02
- unchanged