server.enforceoverlapchecksonbuildingblockchanges
variableserversaved
Whether to check for illegal industrial pipes and entities when changing building block states (roof bunkers)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server
- Class
- ConVar.Server
Example
server.enforceoverlapchecksonbuildingblockchanges TrueIn other branches
- public
- missing
- aux02
- missing