RustTip

server.long_distance_sounds

variableserver

When enabled, long-distance ambient sounds (e.g. distant gunfire) are networked to clients; disabling may reduce bandwidth on busy servers(description generated by Facepunch)

Quick info

Type
bool
Default
True
Runs on
server
Class
ConVar.Server

Example

server.long_distance_sounds True

In other branches

public
unchanged
aux02
unchanged