server.long_distance_sounds
variableserver
When enabled, long-distance ambient sounds (e.g. distant gunfire) are networked to clients; disabling may reduce bandwidth on busy servers(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server
- Class
- ConVar.Server
Example
server.long_distance_sounds TrueIn other branches
- public
- unchanged
- aux02
- unchanged