server.maxreceivetime
variableserver
Maximum milliseconds the network receive thread is allowed to run per frame; increase if players report missed packets on high-population servers (clamped 10–1000)(description generated by Facepunch)
Quick info
- Type
- int
- Default
- —
- Runs on
- server
- Class
- ConVar.Server
Example
server.maxreceivetime <value>In other branches
- public
- unchanged
- aux02
- unchanged