RustTip

treemanager.uselazyserialization

variableserver

Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.

Quick info

Type
bool
Default
True
Runs on
server
Class
TreeManager

Example

treemanager.uselazyserialization True

In other branches

public
unchanged
aux02
unchanged