world.cache
variableserver + client
When enabled, caches world data for faster loading; disabled by default in editor server builds to ensure fresh data during development(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server and client
- Class
- ConVar.World
Example
world.cache TrueIn other branches
- public
- unchanged
- aux02
- unchanged