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palm_tree_short_a_entity
2165251019

palm_tree_short_a_entity

ResourceTreeEntity

Quick info

Prefab ID
2165251019
Short prefab name
palm_tree_short_a_entity
Health
550
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab

At monuments

1

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Desert
BiomeDesert
TerrainNear beachRiversideLakeside
GroundSand
Never onField, Cliff, Summit, Ocean, Ocean shore, Terrain decor, Road, Swamp, River, Lake, Open sea, Railway, Along the railway, Buildings
≈ 9,000 per km²in groups of 4–12
Health550

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood275
finish bonus:
Wood275
ChainsawChainsaw12 hits · auto spot≈2,4 syield 100% +bonus
Wood550
Salvaged AxeSalvaged Axe11 hits · 8 on spots≈10 syield 100% +bonus
Wood550
SickleSickle12 hits · 8 on spots≈7,2 syield 83% +bonus
Wood477
HatchetHatchet16 hits · 10 on spots≈9 syield 83% +bonus
Wood477
Stone HatchetStone Hatchet22 hits · 13 on spots≈12 syield 77% +bonus
Wood445
Salvaged HammerSalvaged Hammer20 hits · 13 on spots≈13 syield 71% +bonus
Wood416
Bone ClubBone Club34 hits · 20 on spots≈14 syield 56% +bonus
Wood317
Candy Cane ClubCandy Cane Club34 hits · 20 on spots≈20 syield 56% +bonus
Wood317
RockRock28 hits · 16 on spots≈21 syield 50% +bonus
Wood275

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain