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palm_tree_tropical_small_b_entity
2638766743

palm_tree_tropical_small_b_entity

ResourceTreeEntity

Quick info

Prefab ID
2638766743
Short prefab name
palm_tree_tropical_small_b_entity
Health
650
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_tropical_forest/palm_tree_tropical_small_b_entity.prefab

Health650

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood300
finish bonus:
Wood300
ChainsawChainsaw14 hits · auto spot≈2,8 syield 100% +bonus
Wood600
Salvaged AxeSalvaged Axe13 hits · 9 on spots≈11 syield 100% +bonus
Wood600
SickleSickle14 hits · 10 on spots≈9 syield 83% +bonus
Wood520
HatchetHatchet19 hits · 12 on spots≈11 syield 83% +bonus
Wood520
Stone HatchetStone Hatchet25 hits · 15 on spots≈14 syield 77% +bonus
Wood485
Salvaged HammerSalvaged Hammer24 hits · 14 on spots≈14 syield 71% +bonus
Wood454
Bone ClubBone Club41 hits · 23 on spots≈16 syield 56% +bonus
Wood346
Candy Cane ClubCandy Cane Club41 hits · 23 on spots≈23 syield 56% +bonus
Wood346
RockRock33 hits · 19 on spots≈25 syield 50% +bonus
Wood300

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain