
2804225952
oak_e
ResourceTreeEntity
Quick info
- Prefab ID
- 2804225952
- Short prefab name
- oak_e
- Health
- 500
- Image
- 3D model render
General details
- Primary class
- TreeEntity
- Base class
- ResourceEntity
- Class chain entries
- 3
Prefab path
assets/bundled/prefabs/autospawn/resource/v3_temp_field/oak_e.prefab
At monuments
1
Where to find on the map
Spawns on its own across the map wherever all conditions match. Density is for a regular server.
Temperate
BiomeTemperate
TerrainFieldNear cliffs
GroundGrass
Never onCliff, Beach, Forest, Forest edge, Ocean, Ocean shore, Terrain decor, Road, Swamp, River, Lake, Open sea, Railway, Buildings, Small decor, Other forest type
≈ 3,000 per km²in groups of 6–14
Health500
Protection
how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%
Yield per tool
Tea:
Stock:As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.
Class inheritance
TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain