
310907670
douglas_fir_a
ResourceTreeEntity
Quick info
- Prefab ID
- 310907670
- Short prefab name
- douglas_fir_a
- Health
- 1000
- Image
- 3D model render
General details
- Primary class
- TreeEntity
- Base class
- ResourceEntity
- Class chain entries
- 3
Prefab path
assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/douglas_fir_a.prefab
Where to find on the map
Spawns on its own across the map wherever all conditions match. Density is for a regular server.
Temperate
BiomeTemperate
TerrainForest
RequiredForest
GroundGrassForest floor
Never onCliff, Summit, Near beach, Beach, Forest edge, Ocean, Road, Swamp, River, Lake, Open sea, Railway, Buildings, Other forest type
≈ 20,000 per km²
Health1000
Protection
how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%
Yield per tool
Tea:
Stock:As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.
Class inheritance
TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain