RustTip
boar.corpse
3307373733

boar.corpse

CorpseBaseCorpse

Quick info

Prefab ID
3307373733
Short prefab name
boar.corpse
Health
100
Image
icon of the gathered item

General details

Primary class
BaseCorpse
Base class
BaseCombatEntity
Class chain entries
3

Prefab path

assets/rust.ai/agents/boar/boar.corpse.prefab

Health100

Protection

how much damage is reduced
Slash
+50%
Blunt
−80%

Yield per tool

Tea:
Stock:
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
Combat KnifeCombat Knife5 hits≈3,5 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
Butcher KnifeButcher Knife6 hits≈4,2 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
Skinning KnifeSkinning Knife6 hits≈4,2 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
Vampire StakeVampire Stake4 hits≈6 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
Bone KnifeBone Knife10 hits≈7 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
ShearsShears10 hits≈7 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
HatchetHatchet9 hits≈8,1 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
SickleSickle9 hits≈8,1 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
Salvaged AxeSalvaged Axe7 hits≈8,8 syield 100% +bonus
Raw Pork8Bone Fragments50Animal Fat40Leather20Cloth10
MacheteMachete9 hits≈9 syield 83% +bonus
Raw Pork6Bone Fragments41Animal Fat33Leather16Cloth8
Salvaged SwordSalvaged Sword9 hits≈11 syield 83% +bonus
Raw Pork6Bone Fragments41Animal Fat33Leather16Cloth8
LongswordLongsword9 hits≈18 syield 83% +bonus
Raw Pork6Bone Fragments41Animal Fat33Leather16Cloth8
MaceMace9 hits≈18 syield 83% +bonus
Raw Pork6Bone Fragments41Animal Fat33Leather16Cloth8
Salvaged CleaverSalvaged Cleaver9 hits≈18 syield 83% +bonus
Raw Pork6Bone Fragments41Animal Fat33Leather16Cloth8
JackhammerJackhammer15 hits≈2,3 syield 71%
Raw Pork5Bone Fragments35Animal Fat28Leather14Cloth7
Stone PickaxeStone Pickaxe8 hits≈7,2 syield 71%
Raw Pork5Bone Fragments35Animal Fat28Leather14Cloth7
Salvaged IcepickSalvaged Icepick15 hits≈19 syield 71%
Raw Pork5Bone Fragments35Animal Fat28Leather14Cloth7
ChainsawChainsaw34 hits≈6,8 syield 67%
Raw Pork5Bone Fragments33Animal Fat26Leather13Cloth6
Stone HatchetStone Hatchet6 hits≈5,4 syield 60%
Raw Pork4Bone Fragments29Animal Fat23Leather11Cloth5
RockRock5 hits≈6,5 syield 50%
Raw Pork4Bone Fragments25Animal Fat20Leather10Cloth5
Bone ClubBone Club10 hits≈7 syield 50%
Raw Pork4Bone Fragments25Animal Fat20Leather10Cloth5
Candy Cane ClubCandy Cane Club10 hits≈10 syield 50%
Raw Pork4Bone Fragments25Animal Fat20Leather10Cloth5
Salvaged HammerSalvaged Hammer5 hits≈5 syield 45%
Raw Pork3Bone Fragments22Animal Fat18Leather9Cloth4
PickaxePickaxe10 hits≈15 syield 45%
Raw Pork3Bone Fragments22Animal Fat18Leather9Cloth4

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

BaseCorpse→BaseCombatEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain