RustTip
oak_d
3319693377

oak_d

ResourceTreeEntity

Quick info

Prefab ID
3319693377
Short prefab name
oak_d
Health
750
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab

At monuments

1

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Temperate
BiomeTemperate
TerrainFieldTerrain decorNear cliffsHilltop
GroundGrass
Never onCliff, Near beach, Beach, Forest, Forest edge, Ocean, Ocean shore, Road, Swamp, River, Lake, Open sea, Railway, Along the railway, Buildings, Small decor, Other forest type
≈ 200 per km²in groups of 1–2
Health750

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood375
finish bonus:
Wood375
ChainsawChainsaw16 hits · auto spot≈3,2 syield 100% +bonus
Wood750
Salvaged AxeSalvaged Axe15 hits · 10 on spots≈13 syield 100% +bonus
Wood750
SickleSickle16 hits · 11 on spots≈9,9 syield 83% +bonus
Wood650
HatchetHatchet21 hits · 13 on spots≈12 syield 83% +bonus
Wood650
Stone HatchetStone Hatchet29 hits · 17 on spots≈15 syield 77% +bonus
Wood607
Salvaged HammerSalvaged Hammer27 hits · 16 on spots≈16 syield 71% +bonus
Wood567
Bone ClubBone Club47 hits · 26 on spots≈18 syield 56% +bonus
Wood433
Candy Cane ClubCandy Cane Club47 hits · 26 on spots≈26 syield 56% +bonus
Wood433
RockRock38 hits · 21 on spots≈27 syield 50% +bonus
Wood375

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain