RustTip
pine_d
3478163181

pine_d

ResourceTreeEntity

Quick info

Prefab ID
3478163181
Short prefab name
pine_d
Health
500
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_temp_field/pine_d.prefab

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Temperate
BiomeTemperate
TerrainFieldNear cliffs
GroundGrass
Never onCliff, Beach, Forest, Forest edge, Ocean, Ocean shore, Terrain decor, Road, Swamp, River, Lake, Open sea, Railway, Buildings, Small decor, Other forest type
≈ 3,000 per km²in groups of 6–14
Health500

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood250
finish bonus:
Wood250
ChainsawChainsaw11 hits · auto spot≈2,2 syield 100% +bonus
Wood500
Salvaged AxeSalvaged Axe10 hits · 8 on spots≈10 syield 100% +bonus
Wood500
SickleSickle11 hits · 8 on spots≈7,2 syield 83% +bonus
Wood433
HatchetHatchet14 hits · 10 on spots≈9 syield 83% +bonus
Wood433
Stone HatchetStone Hatchet20 hits · 12 on spots≈11 syield 77% +bonus
Wood405
Salvaged HammerSalvaged Hammer18 hits · 12 on spots≈12 syield 71% +bonus
Wood378
Bone ClubBone Club31 hits · 18 on spots≈13 syield 56% +bonus
Wood288
Candy Cane ClubCandy Cane Club31 hits · 18 on spots≈18 syield 56% +bonus
Wood288
RockRock25 hits · 15 on spots≈20 syield 50% +bonus
Wood250

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain