RustTip
birch_big_temp
3801258712

birch_big_temp

ResourceTreeEntity

Quick info

Prefab ID
3801258712
Short prefab name
birch_big_temp
Health
1000
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Temperate
BiomeTemperate
TerrainForest
RequiredForest
GroundGrassForest floor
Never onCliff, Summit, Near beach, Beach, Forest edge, Ocean, Road, Swamp, River, Lake, Open sea, Railway, Buildings, Other forest type
≈ 20,000 per km²
Health1000

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood375
finish bonus:
Wood375
ChainsawChainsaw21 hits · auto spot≈4,2 syield 100% +bonus
Wood750
Salvaged AxeSalvaged Axe20 hits · 13 on spots≈16 syield 100% +bonus
Wood750
SickleSickle21 hits · 13 on spots≈12 syield 83% +bonus
Wood650
HatchetHatchet28 hits · 17 on spots≈15 syield 83% +bonus
Wood650
Stone HatchetStone Hatchet39 hits · 22 on spots≈20 syield 77% +bonus
Wood607
Salvaged HammerSalvaged Hammer36 hits · 21 on spots≈21 syield 71% +bonus
Wood567
Bone ClubBone Club62 hits · 34 on spots≈24 syield 56% +bonus
Wood433
Candy Cane ClubCandy Cane Club62 hits · 34 on spots≈34 syield 56% +bonus
Wood433
RockRock50 hits · 28 on spots≈36 syield 50% +bonus
Wood375

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain