RustTip
vineswingingtree02
401593261

vineswingingtree02

ResourceVineSwingingTree

Quick info

Prefab ID
401593261
Short prefab name
vineswingingtree02
Health
700
Image
3D model render

General details

Primary class
VineSwingingTree
Base class
TreeEntity
Class chain entries
4

Prefab path

assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab

Health700

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood375
finish bonus:
Wood375
ChainsawChainsaw15 hits · auto spot≈3 syield 100% +bonus
Wood750
Salvaged AxeSalvaged Axe14 hits · 10 on spots≈13 syield 100% +bonus
Wood750
SickleSickle15 hits · 10 on spots≈9 syield 83% +bonus
Wood650
HatchetHatchet20 hits · 12 on spots≈11 syield 83% +bonus
Wood650
Stone HatchetStone Hatchet27 hits · 16 on spots≈14 syield 77% +bonus
Wood607
Salvaged HammerSalvaged Hammer25 hits · 15 on spots≈15 syield 71% +bonus
Wood567
Bone ClubBone Club44 hits · 24 on spots≈17 syield 56% +bonus
Wood433
Candy Cane ClubCandy Cane Club44 hits · 24 on spots≈24 syield 56% +bonus
Wood433
RockRock35 hits · 20 on spots≈26 syield 50% +bonus
Wood375

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

VineSwingingTree→TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain