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palm_tree_tropical_med_b_entity
467334090

palm_tree_tropical_med_b_entity

ResourceTreeEntity

Quick info

Prefab ID
467334090
Short prefab name
palm_tree_tropical_med_b_entity
Health
750
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_tropical_forest/palm_tree_tropical_med_b_entity.prefab

Health750

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood375
finish bonus:
Wood375
ChainsawChainsaw16 hits · auto spot≈3,2 syield 100% +bonus
Wood750
Salvaged AxeSalvaged Axe15 hits · 10 on spots≈13 syield 100% +bonus
Wood750
SickleSickle16 hits · 11 on spots≈9,9 syield 83% +bonus
Wood650
HatchetHatchet21 hits · 13 on spots≈12 syield 83% +bonus
Wood650
Stone HatchetStone Hatchet29 hits · 17 on spots≈15 syield 77% +bonus
Wood607
Salvaged HammerSalvaged Hammer27 hits · 16 on spots≈16 syield 71% +bonus
Wood567
Bone ClubBone Club47 hits · 26 on spots≈18 syield 56% +bonus
Wood433
Candy Cane ClubCandy Cane Club47 hits · 26 on spots≈26 syield 56% +bonus
Wood433
RockRock38 hits · 21 on spots≈27 syield 50% +bonus
Wood375

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain