RustTip
monumentblocker_barrels_100x300.entity
50677491

monumentblocker_barrels_100x300.entity

ResourceMonumentBlocker

Quick info

Prefab ID
50677491
Short prefab name
monumentblocker_barrels_100x300.entity
Health
100
Image
3D model render

General details

Primary class
MonumentBlocker
Base class
StagedResourceEntity
Class chain entries
4

Prefab path

assets/content/structures/monument_blockers/monumentblocker_barrels_100x300.entity.prefab

Health100

Protection

how much damage is reduced
Bullets
−90%
Slash
−80%
Stab
−80%
Blunt
−80%

Yield per tool

Tea:
Stock:
500
finish bonus:
10
JackhammerJackhammer3 hits · auto spot≈0,4 syield 100% +bonus
50010
Salvaged IcepickSalvaged Icepick2 hits≈2,5 syield 100% +bonus
50010
PickaxePickaxe4 hits · 2 on spots≈3 syield 100% +bonus
50010
Stone PickaxeStone Pickaxe5 hits · 3 on spots≈2,7 syield 77% +bonus
3849
Salvaged HammerSalvaged Hammer4 hits · 3 on spots≈3 syield 71%
357
Bone ClubBone Club14 hits · 6 on spots≈4,2 syield 56%
277
Candy Cane ClubCandy Cane Club14 hits · 6 on spots≈6 syield 56%
277
RockRock10 hits · 5 on spots≈6,5 syield 50%
250

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

MonumentBlocker→StagedResourceEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain