RustTip
trumpet_tree_sapling_a
508541262

trumpet_tree_sapling_a

ResourceTreeEntity

Quick info

Prefab ID
508541262
Short prefab name
trumpet_tree_sapling_a
Health
200
Image
3D model render

General details

Primary class
TreeEntity
Base class
ResourceEntity
Class chain entries
3

Prefab path

assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/trumpet_tree_sapling_a.prefab

Where to find on the map

Spawns on its own across the map wherever all conditions match. Density is for a regular server.

Jungle
BiomeJungle
TerrainForestForest edge
GroundGrassForest floor
Never onCliff, Beach, Ocean, Ocean shore, Terrain decor, Monument, Road, River, Lake, Railway, Buildings
≈ 13,500 per km²in groups of 1–3
Health200

Protection

how much damage is reduced
Stab
−80%
Blunt
−80%
Explosions
+400%

Yield per tool

Tea:
Stock:
Wood100
finish bonus:
Wood500
ChainsawChainsaw5 hits · auto spot≈1 syield 100% +bonus
Wood600
Salvaged AxeSalvaged Axe4 hits≈5 syield 100% +bonus
Wood600
SickleSickle5 hits · 4 on spots≈3,6 syield 83% +bonus
Wood533
HatchetHatchet6 hits · 5 on spots≈4,5 syield 83% +bonus
Wood533
Stone HatchetStone Hatchet8 hits · 6 on spots≈5,4 syield 77% +bonus
Wood501
Salvaged HammerSalvaged Hammer8 hits · 6 on spots≈6 syield 71% +bonus
Wood471
Bone ClubBone Club13 hits · 9 on spots≈6,3 syield 56% +bonus
Wood355
Candy Cane ClubCandy Cane Club13 hits · 9 on spots≈9 syield 56% +bonus
Wood355
RockRock10 hits · 8 on spots≈10 syield 50% +bonus
Wood300

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

TreeEntity→ResourceEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain