CanAcceptItem
OxideCarbonItemCalled to determine whether to accept item.
Return true to allow the action and false to block it.
object CanAcceptItem(ItemContainer itemContainer, Item item, int targetPos, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- itemContainer
- ItemContainer
- item
- Item
- targetPos
- int
- player
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanAcceptItem(ItemContainer itemContainer, Item item, int targetPos, BasePlayer player)
{
Puts("CanAcceptItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(ItemContainer.CanAcceptResult); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
ItemContainer.CanAcceptResult ItemContainer.CanAcceptItem(BasePlayer, Item, int)
Passes: ItemContainer itemContainer, Item item, int targetPos, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a1, a2, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
break;
}
}
if (!flag)
{
return CanAcceptResult.CannotAccept;
}
}
object returnvar = Interface.CallHook("CanAcceptItem", this, item, targetPos, player);
if (returnvar is ItemContainer.CanAcceptResult)
{
return (ItemContainer.CanAcceptResult)returnvar;
}
if (blockedItems != null && blockedItems.Contains(item.info))
{
return CanAcceptResult.CannotAccept;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.