CanCreateWorldProjectile
OxideCarbonWeaponCalled to determine whether to create world projectile.
Return true to allow the action and false to block it.
object CanCreateWorldProjectile(HitInfo info, ItemDefinition itemDef)Works — the game method in this build is the one the hook was written for.
Parameters
- info
- HitInfo
- itemDef
- ItemDefinition
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanCreateWorldProjectile(HitInfo info, ItemDefinition itemDef)
{
Puts("CanCreateWorldProjectile");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.CreateWorldProjectile(HitInfo, ItemDefinition, ItemModProjectile, Projectile, Item)
Passes: HitInfo info, ItemDefinition itemDef
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
protected virtual void CreateWorldProjectile(HitInfo info, ItemDefinition itemDef, ItemModProjectile itemMod, Projectile projectilePrefab, Item recycleItem)
{
if (Interface.CallHook("CanCreateWorldProjectile", info, itemDef) != null)
{
return;
}
Vector3 projectileVelocity = info.ProjectileVelocity;
Item item = ((recycleItem != null) ? recycleItem : ItemManager.Create(itemDef, 1, 0uL, isServerSide: true, 0uL));
BaseEntity baseEntity = null;
if (!info.DidHit)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.