CanDeployItem
OxideCarbonItemCalled to determine whether to deploy item.
Return true to allow the action and false to block it.
object CanDeployItem(BasePlayer player, Deployer deployer, NetworkableId local2)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- deployer
- Deployer
- local2
- NetworkableId
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanDeployItem(BasePlayer player, Deployer deployer, NetworkableId local2)
{
Puts("CanDeployItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Deployer.DoDeploy(BaseEntity.RPCMessage)
Passes: BasePlayer player, Deployer deployer, NetworkableId local2
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0.player, this, l2)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
Deployable deployable = GetDeployable();
if (!(deployable == null))
{
Ray ray = msg.read.Ray();
NetworkableId entityID = msg.read.EntityID();
if (Interface.CallHook("CanDeployItem", msg.player, this, entityID) != null)
{
return;
}
if (deployable.toSlot)
{
DoDeploy_Slot(deployable, ray, entityID);
}
else
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.