RustTip

CanDesignFirework

OxideCarbonFirework

Called to determine whether to design firework.

Return true to allow the action and false to block it.

object CanDesignFirework(BasePlayer player, PatternFirework patternFirework)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
patternFirework
PatternFirework

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanDesignFirework(BasePlayer player, PatternFirework patternFirework)
{
    Puts("CanDesignFirework");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool PatternFirework.PlayerCanModify(BasePlayer)

Passes: BasePlayer player, PatternFirework patternFirework

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

private bool PlayerCanModify(BasePlayer player)
{
	if (player == null || !player.CanInteract())
	{
		return false;
	}
	object returnvar = Interface.CallHook("CanDesignFirework", player, this);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	BuildingPrivlidge buildingPrivilege = GetBuildingPrivilege();
	if (buildingPrivilege != null && !buildingPrivilege.CanAdministrate(player))
	{
		return false;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.