CanDestroyLock
OxideCarbonVehicleCalled when an admin repair action fixes nearby vehicles.
Return true to allow the action and false to block it.
object CanDestroyLock(BasePlayer player, ModularCar modularCar, BaseVehicleModule viaModule)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- modularCar
- ModularCar
- viaModule
- BaseVehicleModule
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanDestroyLock(BasePlayer player, ModularCar modularCar, BaseVehicleModule viaModule)
{
Puts("CanDestroyLock");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool ModularCar.PlayerCanDestroyLock(BasePlayer, BaseVehicleModule)
Passes: BasePlayer player, ModularCar modularCar, BaseVehicleModule viaModule
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public bool PlayerCanDestroyLock(BasePlayer player, BaseVehicleModule viaModule)
{
object returnvar = Interface.CallHook("CanDestroyLock", player, this, viaModule);
if (returnvar is bool)
{
return (bool)returnvar;
}
return CarLock.PlayerCanDestroyLock(viaModule);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.