CanDropActiveItem
OxideCarbonPlayerCalled to determine whether to drop active item.
Return true to allow the action and false to block it.
object CanDropActiveItem(BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanDropActiveItem(BasePlayer basePlayer)
{
Puts("CanDropActiveItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool BasePlayer.ShouldDropActiveItem()
Passes: BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual bool ShouldDropActiveItem()
{
object returnvar = Interface.CallHook("CanDropActiveItem", this);
if (returnvar is bool)
{
return (bool)returnvar;
}
return true;
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.