CanEquipItem
OxideCarbonItemCalled to determine whether to equip item.
Return true to allow the action and false to block it.
object CanEquipItem(PlayerInventory playerInventory, Item item, int targetSlot, BasePlayer player)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- playerInventory
- PlayerInventory
- item
- Item
- targetSlot
- int
- player
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanEquipItem(PlayerInventory playerInventory, Item item, int targetSlot, BasePlayer player)
{
Puts("CanEquipItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool PlayerInventory.CanEquipItem(BasePlayer, Item, int)
Passes: PlayerInventory playerInventory, Item item, int targetSlot, BasePlayer player
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a1, a2, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private bool CanEquipItem(BasePlayer player, Item item, int targetSlot)
{
object returnvar = Interface.CallHook("CanEquipItem", this, item, targetSlot, player);
if (returnvar is bool)
{
return (bool)returnvar;
}
if ((item.info.flags & ItemDefinition.Flag.NotAllowedInBelt) != 0)
{
return false;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.