CanHideStash
OxideCarbonPlayerCalled to determine whether to hide stash.
Return true to allow the action and false to block it.
object CanHideStash(BasePlayer player, StashContainer stashContainer)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- stashContainer
- StashContainer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanHideStash(BasePlayer player, StashContainer stashContainer)
{
Puts("CanHideStash");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void StashContainer.RPC_HideStash(BaseEntity.RPCMessage)
Passes: BasePlayer player, StashContainer stashContainer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0.player, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_HideStash(RPCMessage rpc)
{
if (Interface.CallHook("CanHideStash", rpc.player, this) != null)
{
return;
}
Analytics.Azure.OnStashHidden(rpc.player, this);
SetHidden(isHidden: true);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.