CanMannequinChangePose
OxideCarbonEntityCalled to determine whether to mannequin change pose.
Return true to allow the action and false to block it.
object CanMannequinChangePose(Mannequin mannequin, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- mannequin
- Mannequin
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanMannequinChangePose(Mannequin mannequin, BasePlayer player)
{
Puts("CanMannequinChangePose");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Mannequin.Server_ChangePose(BaseEntity.RPCMessage)
Passes: Mannequin mannequin, BasePlayer player
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
[RPC_Server.CallsPerSecond(5uL)]
private void Server_ChangePose(RPCMessage msg)
{
if (!(msg.player == null) && msg.player.CanBuild(cached: true))
{
if (Interface.CallHook("CanMannequinChangePose", this, msg.player) != null)
{
return;
}
int num = PoseIndex + 1;
if (num >= AvailablePoses.Length)
{
num = 0;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.