CanPatrolHeliSeePlayer
CarbonGlobalCalled to check whether the patrol helicopter has line???of???sight to the player.
Return true to allow the action and false to block it.
object CanPatrolHeliSeePlayer(PatrolHelicopterAI heli, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- heli
- PatrolHelicopterAI
- player
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanPatrolHeliSeePlayer(PatrolHelicopterAI heli, BasePlayer player)
{
Puts("CanPatrolHeliSeePlayer");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Carbon
bool PatrolHelicopterAI.PlayerVisible(BasePlayer ply)
WorksAssembly-CSharp
Where it is called (this branch's game code)
public bool PlayerVisible(BasePlayer ply)
{
if (Interface.CallHook("CanPatrolHeliSeePlayer", this, ply) is bool result)
{
return result;
}
using (TimeWarning.New("PatrolHelicoperAI.PlayerVisible"))
{
Vector3 position = ply.eyes.position;
if (ply.eyes.position.y < WaterSystem.OceanLevel && Mathf.Abs(WaterSystem.OceanLevel - ply.eyes.position.y) > oceanDepthTargetCutoff)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.