CanPickupEntity
OxideCarbonPlayerCalled to determine whether to pickup entity.
Return true to allow the action and false to block it.
object CanPickupEntity(BasePlayer player, BaseCombatEntity baseCombatEntity)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- baseCombatEntity
- BaseCombatEntity
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanPickupEntity(BasePlayer player, BaseCombatEntity baseCombatEntity)
{
Puts("CanPickupEntity");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Where it is called
Oxide core (Oxide.Rust)
RustCore::ICanPickupEntity(BasePlayer basePlayer, BaseEntity entity)
Oxide core code — the hook is called from here
private object ICanPickupEntity(BasePlayer basePlayer, BaseEntity entity)
{
object callHook = Interface.CallHook("CanPickupEntity", basePlayer, entity);
return callHook is bool result && !result ? (object)true : null;
}Injection point
Rust.opj (Oxide)
bool BaseCombatEntity.CanCompletePickup(BasePlayer)
Passes: BasePlayer player, BaseCombatEntity baseCombatEntity
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
protected virtual bool CanCompletePickup(BasePlayer player)
{
object returnvar = Interface.CallHook("CanPickupEntity", player, this);
if (returnvar is bool)
{
return (bool)returnvar;
}
return true;
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.