RustTip

CanTeleportDeepSea

OxideCarbonNaval
object CanTeleportDeepSea(BaseEntity entity, DeepSeaPortal portal)
Works — the game method in this build is the one the hook was written for.

Parameters

entity
BaseEntity
portal
DeepSeaPortal

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanTeleportDeepSea(BaseEntity entity, DeepSeaPortal portal)
{
    Puts("CanTeleportDeepSea");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return default(System.ValueTuple<bool, Translate.Phrase>); // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
ValueTuple<bool, Translate.Phrase> TriggerDeepSeaPortal.CanEntityTeleport(BaseEntity)

Passes: BaseEntity entity, DeepSeaPortal portal

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this.Portal)Assembly-CSharp.dll

Where it is called (this branch's game code)

private (bool, Translate.Phrase) CanEntityTeleport(BaseEntity entity)
{
	object returnvar = Interface.CallHook("CanTeleportDeepSea", entity, this.Portal);
	if (returnvar is ValueTuple<bool, Translate.Phrase>)
	{
		return (ValueTuple<bool, Translate.Phrase>)returnvar;
	}
	if (Portal.PortalMode == DeepSeaPortal.PortalModeEnum.Entrance)
	{
		return DeepSeaManager.CanTeleportToDeepSea(entity);
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.