RustTip

CanUnlock

OxidePlayer
object CanUnlock(BasePlayer player, CodeLock codeLock)
object CanUnlock(BasePlayer player, KeyLock keyLock)
object CanUnlock(BasePlayer player, ModularCarCodeLock modularCarCodeLock, string codeEntered)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
codeLock
CodeLock

Return value

objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanUnlock(BasePlayer player, CodeLock codeLock)
{
    Puts("CanUnlock");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return null; // null — the game continues as usual
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point 1

Rust.opj (Oxide)
void CodeLock.TryUnlock(BaseEntity.RPCMessage)

Passes: BasePlayer player, CodeLock codeLock

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0.player, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.MaxDistance(3f, CheckParent = true)]
private void TryUnlock(RPCMessage rpc)
{
	if (rpc.player.CanInteract() && IsLocked() && !IsCodeEntryBlocked() && whitelistPlayers.Contains(rpc.player.userID))
	{
		if (Interface.CallHook("CanUnlock", rpc.player, this) != null)
		{
			return;
		}
		DoEffect(effectUnlocked.resourcePath);
		SetFlagLocal(Flags.Locked, b: false);
		SendNetworkUpdate();
	}
}

Injection point 2

Rust.opj (Oxide)
void KeyLock.RPC_Unlock(BaseEntity.RPCMessage)

Passes: BasePlayer player, KeyLock keyLock

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0.player, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.MaxDistance(3f, CheckParent = true)]
private void RPC_Unlock(RPCMessage rpc)
{
	if (rpc.player.CanInteract() && IsLocked() && HasLockPermission(rpc.player))
	{
		if (Interface.CallHook("CanUnlock", rpc.player, this) != null)
		{
			return;
		}
		SetFlagLocal(Flags.Locked, b: false);
		SendNetworkUpdate();
	}
}

Injection point 3

Rust.opj (Oxide)
bool ModularCarCodeLock.TryOpenWithCode(BasePlayer, string)

Passes: BasePlayer player, ModularCarCodeLock modularCarCodeLock, string codeEntered

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this, a1)Assembly-CSharp.dll

Where it is called (this branch's game code)

public bool TryOpenWithCode(BasePlayer player, string codeEntered)
{
	object returnvar = Interface.CallHook("CanUnlock", player, this, codeEntered);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	if (CodeEntryBlocked(player))
	{
		return false;
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.