CanUseFuel
OxideCarbonFuelCalled to determine whether to use fuel.
Return true to allow the action and false to block it.
object CanUseFuel(EntityFuelSystem entityFuelSystem, StorageContainer local0, float seconds, float fuelUsedPerSecond)Works — the game method in this build is the one the hook was written for.
Parameters
- entityFuelSystem
- EntityFuelSystem
- local0
- StorageContainer
- seconds
- float
- fuelUsedPerSecond
- float
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanUseFuel(EntityFuelSystem entityFuelSystem, StorageContainer local0, float seconds, float fuelUsedPerSecond)
{
Puts("CanUseFuel");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(int); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool EntityFuelSystem.TryUseFuel(float, float)
Passes: EntityFuelSystem entityFuelSystem, StorageContainer local0, float seconds, float fuelUsedPerSecond
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, l0, a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public int TryUseFuel(float seconds, float fuelUsedPerSecond)
{
StorageContainer fuelContainer = GetFuelContainer();
object returnvar = Interface.CallHook("CanUseFuel", this, fuelContainer, seconds, fuelUsedPerSecond);
if (returnvar is int)
{
return (int)returnvar;
}
if (fuelContainer.IsRealNull())
{
return 0;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.