CanUseLockedEntity
OxidePlayerobject CanUseLockedEntity(BasePlayer player, CodeLock codeLock)
object CanUseLockedEntity(BasePlayer player, KeyLock keyLock)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- codeLock
- CodeLock
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanUseLockedEntity(BasePlayer player, CodeLock codeLock)
{
Puts("CanUseLockedEntity");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
bool CodeLock.OnTryToOpen(BasePlayer)
Passes: BasePlayer player, CodeLock codeLock
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override bool OnTryToOpen(BasePlayer player)
{
object returnvar = Interface.CallHook("CanUseLockedEntity", player, this);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (!IsLocked())
{
return true;
}
// …Injection point 2
Rust.opj (Oxide)
bool CodeLock.OnTryToClose(BasePlayer)
Passes: BasePlayer player, CodeLock codeLock
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override bool OnTryToClose(BasePlayer player)
{
object returnvar = Interface.CallHook("CanUseLockedEntity", player, this);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (!IsLocked())
{
return true;
}
// …Injection point 3
Rust.opj (Oxide)
bool KeyLock.OnTryToClose(BasePlayer)
Passes: BasePlayer player, KeyLock keyLock
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override bool OnTryToClose(BasePlayer player)
{
object returnvar = Interface.CallHook("CanUseLockedEntity", player, this);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (HasLockPermission(player))
{
return true;
}
// …Injection point 4
Rust.opj (Oxide)
bool KeyLock.OnTryToOpen(BasePlayer)
Passes: BasePlayer player, KeyLock keyLock
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override bool OnTryToOpen(BasePlayer player)
{
object returnvar = Interface.CallHook("CanUseLockedEntity", player, this);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (HasLockPermission(player))
{
return true;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.