CanUseUI
OxideCarbonCUICalled to determine whether to use ui.
Return true to allow the action and false to block it.
object CanUseUI(BasePlayer player, string json)Parameters
- player
- BasePlayer
- json
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanUseUI(BasePlayer player, string json)
{
Puts("CanUseUI");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Where it is called
Oxide core (Oxide.Rust)
JsonWriterResources::AddUi(BasePlayer player, string json)
Oxide core code — the hook is called from here
public static bool AddUi(BasePlayer player, string json)
{
if (player?.net != null && Interface.CallHook("CanUseUI", player, json) == null)
{
CommunityEntity.ServerInstance.ClientRPC(RpcTarget.Player("AddUI", player.net.connection), json);
return true;
}
return false;
}Injection point
Carbon
Oxide.Game.Rust.Cui.CuiHelper.AddUi
Inside CarbonCarbon.Common
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.