IOnBasePlayerHurt
OxidePlayerobject IOnBasePlayerHurt(BasePlayer basePlayer, HitInfo info)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- basePlayer
- BasePlayer
- info
- HitInfo
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object IOnBasePlayerHurt(BasePlayer basePlayer, HitInfo info)
{
Puts("IOnBasePlayerHurt");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.Hurt(HitInfo)
Passes: BasePlayer basePlayer, HitInfo info
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public override void Hurt(HitInfo info)
{
if (IsDead() || IsTransferProtected() || (IsImmortalTo(info) && info.damageTypes.Total() >= 0f))
{
return;
}
if (Interface.CallHook("IOnBasePlayerHurt", this, info) != null)
{
return;
}
bool wasWounded = IsWounded();
if (ConVar.Server.pve && !IsNpc && (bool)info.Initiator && info.Initiator is BasePlayer && info.Initiator != this)
{
(info.Initiator as BasePlayer).Hurt(info.damageTypes.Total(), DamageType.Generic);
return;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.