RustTip

IOnPlayerConnected

OxidePlayer

Internal Oxide/Carbon core hook — in a plugin use OnPlayerConnected, OnUserConnected

void IOnPlayerConnected(BasePlayer basePlayer)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

basePlayer
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void IOnPlayerConnected(BasePlayer basePlayer)
{
    Puts("IOnPlayerConnected");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.PlayerInit(Network.Connection)

Passes: BasePlayer basePlayer

Method changed — checkReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

// …
if ((bool)BaseGameMode.GetActiveGameMode(serverside: true))
{
	BaseGameMode.GetActiveGameMode(serverside: true).OnPlayerConnected(this);
}
if (net != null)
{
	EACServer.OnStartLoading(net.connection);
}
Interface.CallHook("IOnPlayerConnected", this);
if (IsAdmin)
{
	if (ConVar.AntiHack.noclip_protection <= 0)
	{
		ChatMessage("antihack.noclip_protection is disabled!");
	}
	if (ConVar.AntiHack.speedhack_protection <= 0)
	{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.