OnAnimalDungProduce
OxideAnimalobject OnAnimalDungProduce(RidableHorse ridableHorse)Works — the game method in this build is the one the hook was written for.
Parameters
- ridableHorse
- RidableHorse
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnAnimalDungProduce(RidableHorse ridableHorse)
{
Puts("OnAnimalDungProduce");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void RidableHorse.DoDung()
Passes: RidableHorse ridableHorse
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
private void DoDung()
{
dungProduction--;
if (Interface.CallHook("OnAnimalDungProduce", this) != null)
{
return;
}
Quaternion rotation = Quaternion.Euler(Random.Range(-180f, 180f), Random.Range(-180f, 180f), Random.Range(-180f, 180f));
Vector3 vVelocity = new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-1f, -3f), Random.Range(-0.5f, 0.5f));
Item item = ItemManager.Create(dungItem, 1, 0uL, isServerSide: true, 0uL);
item.SetItemOwnership(currentBreed.breedName.english, ItemOwnershipPhrases.Pooped);
item.Drop(dungSpawnPoint.position + Random.insideUnitSphere * 0.1f, vVelocity, rotation);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.