OnApartmentRoomBreakInComplete
OxideCarbonApartmentsobject OnApartmentRoomBreakInComplete(ApartmentRoom local1, BasePlayer player, ApartmentDoor apartmentDoor)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- local1
- ApartmentRoom
- player
- BasePlayer
- apartmentDoor
- ApartmentDoor
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnApartmentRoomBreakInComplete(ApartmentRoom local1, BasePlayer player, ApartmentDoor apartmentDoor)
{
Puts("OnApartmentRoomBreakInComplete");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ApartmentDoor.CompleteBreakIn(BasePlayer)
Passes: ApartmentRoom local1, BasePlayer player, ApartmentDoor apartmentDoor
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l1, a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
breakInStarts.Remove(player.userID);
SetBreakInAnimation3rdPerson(player, state: false);
if ((float)value < ApartmentCommands.breakinseconds * 0.9f)
{
return;
}
ApartmentRoom apartmentRoom = BaseNetworkable.serverEntities.Find(ApartmentId) as ApartmentRoom;
if (Interface.CallHook("OnApartmentRoomBreakInComplete", apartmentRoom, player, this) != null)
{
return;
}
if (!apartmentRoom.IsCurrentlyRented())
{
player.ShowToast(GameTip.Styles.Red_Normal, Phrase_BreakInUnoccupied, false);
return;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.