RustTip

OnApartmentRoomCheckout

OxideCarbonApartments
object OnApartmentRoomCheckout(BasePlayer player, ApartmentRoom apartmentRoom, ApartmentBuilding apartmentBuilding)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
apartmentRoom
ApartmentRoom
apartmentBuilding
ApartmentBuilding

Return value

objectThe result is checked in a special way — see the call code below.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnApartmentRoomCheckout(BasePlayer player, ApartmentRoom apartmentRoom, ApartmentBuilding apartmentBuilding)
{
    Puts("OnApartmentRoomCheckout");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return null; // null — the game continues as usual
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ApartmentBuilding.TryCheckout(BasePlayer)

Passes: BasePlayer player, ApartmentRoom apartmentRoom, ApartmentBuilding apartmentBuilding

WorksReturnBehavior: CustomAssembly-CSharp.dll

Where it is called (this branch's game code)

public bool TryCheckout(BasePlayer player)
{
	if (GetPlayerApartmentSize(player) == ApartmentSize.None)
	{
		return false;
	}
	ApartmentRoom playerApartment = GetPlayerApartment(player);
	object result = Interface.CallHook("OnApartmentRoomCheckout", player, playerApartment, this);
	// … проверка результата (Modify-хук, см. Rust.opj)
	Analytics.Azure.OnApartmentCheckOut(player, playerApartment);
	Checkout(playerApartment);
	return true;
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.