OnBookmarkAdd
OxideCarbonBookmarkCalled when a bookmark is added.
object OnBookmarkAdd(ComputerStation computerStation, BasePlayer local0, string local1)Works — the game method in this build is the one the hook was written for.
Parameters
- computerStation
- ComputerStation
- local0
- BasePlayer
- local1
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBookmarkAdd(ComputerStation computerStation, BasePlayer local0, string local1)
{
Puts("OnBookmarkAdd");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ComputerStation.AddBookmark(BaseEntity.RPCMessage)
Passes: ComputerStation computerStation, BasePlayer local0, string local1
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
if (controlBookmarks.Count >= 128)
{
player.ChatMessage("Too many bookmarks, delete some");
return;
}
nextAddTime = Time.realtimeSinceStartup + 1f;
string identifier = msg.read.String();
if (Interface.CallHook("OnBookmarkAdd", this, player, identifier) != null)
{
return;
}
ForceAddBookmark(identifier);
SendControlBookmarks(player);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.