OnBoomboxToggle
OxideCarbonRadioCalled when a boombox toggles.
object OnBoomboxToggle(BoomBox boomBox, BasePlayer player, bool local1)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- boomBox
- BoomBox
- player
- BasePlayer
- local1
- bool
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBoomboxToggle(BoomBox boomBox, BasePlayer player, bool local1)
{
Puts("OnBoomboxToggle");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BoomBox.ServerTogglePlay(BaseEntity.RPCMessage, bool)
Passes: BoomBox boomBox, BasePlayer player, bool local1
Method changed — checkReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void ServerTogglePlay(BaseEntity.RPCMessage msg, bool bypassPower = false)
{
if (IsPowered() || bypassPower)
{
BasePlayer player = msg.player;
bool flag = msg.read.ReadByte() == 1;
if (Interface.CallHook("OnBoomboxToggle", this, msg.player, flag) != null)
{
return;
}
if (flag && baseEntity is DeployableBoomBox deployableBoomBox && player != null && player.IsConnected && !player.IsNpc && !player.IsBot && player.HasActiveMission())
{
BaseMission.MissionEventPayload payload = new BaseMission.MissionEventPayload
{
NetworkIdentifier = deployableBoomBox.net.ID,
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.