OnBroadcastCommand
OxideCarbonServerCalled when a server console command is executed.
Useful for auditing or overriding server-side console commands.
object OnBroadcastCommand(string strCommand, object[] args)Works — the game method in this build is the one the hook was written for.
Parameters
- strCommand
- string
- args
- object[]
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnBroadcastCommand(string strCommand, object[] args)
{
Puts("OnBroadcastCommand");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ConsoleNetwork.BroadcastToAllClients(string, object[])
Passes: string strCommand, object[] args
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public static void BroadcastToAllClients(string strCommand, params object[] args)
{
if (!Net.sv.IsConnected())
{
return;
}
if (Interface.CallHook("OnBroadcastCommand", strCommand, args) != null)
{
return;
}
List<Connection> obj = Pool.Get<List<Connection>>();
foreach (Connection connection in Net.sv.connections)
{
if (connection.connected)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.