OnBuildingSplit
OxideCarbonStructureCalled when building split occurs.
void OnBuildingSplit(BuildingManager.Building oldBuilding, uint local3)Works — the game method in this build is the one the hook was written for.
Parameters
- oldBuilding
- BuildingManager.Building
- local3
- uint
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnBuildingSplit(BuildingManager.Building oldBuilding, uint local3)
{
Puts("OnBuildingSplit");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ServerBuildingManager.Split(BuildingManager.Building)
Passes: BuildingManager.Building oldBuilding, uint local3
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, l3)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void Split(Building oldBuilding)
{
List<Building> obj = Facepunch.Pool.Get<List<Building>>();
Building largestSplit = null;
while (oldBuilding.HasBuildingBlocks())
{
BuildingBlock buildingBlock = oldBuilding.buildingBlocks[0];
uint num = BuildingManager.server.NewBuildingID();
Interface.CallHook("OnBuildingSplit", oldBuilding, num);
buildingBlock.EntityLinkBroadcast(_AttachToBuildingCallback, num, onlyBuildingConnections: true);
Building building = BuildingManager.server.GetBuilding(num);
if (building != null)
{
obj.Add(building);
}
}
int num2 = 0;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.