OnCargoShipHarborApproach
OxideCarbonEntityCalled when cargo ship harbor approach occurs.
object OnCargoShipHarborApproach(CargoShip cargoShip, CargoNotifier cn)Works — the game method in this build is the one the hook was written for.
Parameters
- cargoShip
- CargoShip
- cn
- CargoNotifier
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnCargoShipHarborApproach(CargoShip cargoShip, CargoNotifier cn)
{
Puts("OnCargoShipHarborApproach");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void CargoShip.StartHarborApproach(CargoNotifier)
Passes: CargoShip cargoShip, CargoNotifier cn
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
private void StartHarborApproach(CargoNotifier cn)
{
if (Interface.CallHook("OnCargoShipHarborApproach", this, cn) != null)
{
return;
}
PlayHorn();
isDoingHarborApproach = true;
dockCount++;
shouldLookAhead = false;
if (proxManager != null)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.