OnChairComfort
CarbonGlobalCalled when chair comfort occurs.
object OnChairComfort(BaseChair chair)Works — the game method in this build is the one the hook was written for.
Parameters
- chair
- BaseChair
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnChairComfort(BaseChair chair)
{
Puts("OnChairComfort");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(float); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Carbon
float BaseChair.GetComfort()
WorksAssembly-CSharp
Where it is called (this branch's game code)
public override float GetComfort()
{
if (Interface.CallHook("OnChairComfort", this) is float result)
{
return result;
}
return 1f;
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.