RustTip

OnCollectiblePickedup

OxideCarbonResource

Called when collectible pickedup occurs.

void OnCollectiblePickedup(CollectibleEntity collectibleEntity, BasePlayer reciever, ItemModConsume itemModConsume)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

collectibleEntity
CollectibleEntity
reciever
BasePlayer
itemModConsume
ItemModConsume

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnCollectiblePickedup(CollectibleEntity collectibleEntity, BasePlayer reciever, ItemModConsume itemModConsume)
{
    Puts("OnCollectiblePickedup");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void CollectibleEntity.DoPickup(BasePlayer, bool)

Passes: CollectibleEntity collectibleEntity, BasePlayer reciever, ItemModConsume itemModConsume

Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0, l9)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
		Analytics.Azure.OnGatherItem(item.info.shortname, item.amount, this, reciever);
		reciever.GiveItem(item, GiveItemReason.ResourceHarvested, GiveItemOptions.BackpackOverflow);
	}
	else
	{
		item.Drop(transform.position + Vector3.up * 0.5f, Vector3.up);
	}
}
Interface.CallHook("OnCollectiblePickedup", this, reciever, component);
itemList = null;
if (pickupEffect.isValid)
{
	Effect.server.Run(pickupEffect.resourcePath, transform.position, transform.up);
}
RandomItemDispenser randomItemDispenser = PrefabAttribute.server.Find<RandomItemDispenser>(prefabID);
if (randomItemDispenser != null)
{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.