OnConsoleCommand
CarbonGlobalCalled when a console command is executed on the server.
object OnConsoleCommand()Works — the game method in this build is the one the hook was written for.
Parameters
No parameters.
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnConsoleCommand()
{
Puts("OnConsoleCommand");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Carbon
ConsoleSystem.CommandResult ConsoleSystem.RunWithResult(ConsoleSystem.Option options, string strCommand, object[] args)
WorksFacepunch.Console
Where it is called (this branch's game code)
public static CommandResult RunWithResult(Option options, string strCommand, params object[] args)
{
if (Interface.CallHook("OnConsoleCommand") is ConsoleSystem.CommandResult result)
{
return result;
}
LastError = null;
string text = BuildCommand(strCommand, args);
Arg arg = new Arg(options, text);
bool flag = arg.HasPermission();
if (!arg.Invalid & flag)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.