RustTip

OnCrateSpawned

OxideEntity
void OnCrateSpawned(PatrolHelicopter patrolHelicopter, BaseEntity baseEntity)
void OnCrateSpawned(BradleyAPC bradleyAPC, BaseEntity baseEntity)
Works — the game method in this build is the one the hook was written for.

Parameters

patrolHelicopter
PatrolHelicopter
baseEntity
BaseEntity

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnCrateSpawned(PatrolHelicopter patrolHelicopter, BaseEntity baseEntity)
{
    Puts("OnCrateSpawned");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point 1

Rust.opj (Oxide)
void PatrolHelicopter.OnDied(HitInfo)

Passes: PatrolHelicopter patrolHelicopter, BaseEntity baseEntity

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l14)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
		baseEntity.Spawn();
		baseEntity.SetVelocity(vector + onUnitSphere * Random.Range(minInclusive, maxInclusive));
		foreach (ServerGib item in list)
		{
			Physics.IgnoreCollision(component, item.GetCollider(), ignore: true);
		}
	}
}
Interface.CallHook("OnCrateSpawned", this, baseEntity2);
for (int j = 0; j < maxCratesToSpawn; j++)
{
	Vector3 onUnitSphere2 = Random.onUnitSphere;
	Vector3 pos = transform.position + new Vector3(0f, 1.5f, 0f) + onUnitSphere2 * Random.Range(2f, 3f);
	BaseEntity baseEntity2 = GameManager.server.CreateEntity(crateToDrop.resourcePath, pos, Quaternion.LookRotation(onUnitSphere2));
	baseEntity2.enableSaving = true;
	baseEntity2.Spawn();
	Collider component2 = baseEntity2.GetComponent<Collider>();
// …

Injection point 2

Rust.opj (Oxide)
void BradleyAPC.OnDied(HitInfo)

Passes: BradleyAPC bradleyAPC, BaseEntity baseEntity

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l14)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
	baseEntity.enableSaving = true;
	baseEntity.Spawn();
	baseEntity.SetVelocity(zero + onUnitSphere * Random.Range(minInclusive, maxInclusive));
	foreach (ServerGib item in list)
	{
		Physics.IgnoreCollision(component, item.GetCollider(), ignore: true);
	}
}
Interface.CallHook("OnCrateSpawned", this, baseEntity2);
for (int j = 0; j < maxCratesToSpawn; j++)
{
	Vector3 onUnitSphere2 = Random.onUnitSphere;
	onUnitSphere2.y = 0f;
	onUnitSphere2.Normalize();
	Vector3 pos = transform.position + new Vector3(0f, 1.5f, 0f) + onUnitSphere2 * Random.Range(2f, 3f);
	BaseEntity baseEntity2 = GameManager.server.CreateEntity(crateToDrop.resourcePath, pos, Quaternion.LookRotation(onUnitSphere2));
	baseEntity2.Spawn();
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.