OnDebrisSpawn
OxideCarbonEntityCalled when a debris is spawned.
object OnDebrisSpawn(DecayEntity decayEntity, Vector3 localPos, Quaternion rot, bool dropToTerrain)Works — the game method in this build is the one the hook was written for.
Parameters
- decayEntity
- DecayEntity
- localPos
- Vector3
- rot
- Quaternion
- dropToTerrain
- bool
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnDebrisSpawn(DecayEntity decayEntity, Vector3 localPos, Quaternion rot, bool dropToTerrain)
{
Puts("OnDebrisSpawn");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void DecayEntity.SpawnDebris(Vector3, Quaternion, bool)
Passes: DecayEntity decayEntity, Vector3 localPos, Quaternion rot, bool dropToTerrain
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
private void SpawnDebris(Vector3 localPos, Quaternion rot, bool dropToTerrain)
{
if (Interface.CallHook("OnDebrisSpawn", this, localPos, rot, dropToTerrain) != null)
{
return;
}
Vector3 vector = transform.TransformPoint(localPos);
if (dropToTerrain && Physics.Raycast(vector, Vector3.down, out var hitInfo, 6f, 8388608))
{
float num = vector.y - hitInfo.point.y;
vector.y = hitInfo.point.y;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.