OnDefaultItemsReceived
OxideCarbonPlayerCalled when a default items is received.
void OnDefaultItemsReceived(PlayerInventory playerInventory)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- playerInventory
- PlayerInventory
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnDefaultItemsReceived(PlayerInventory playerInventory)
{
Puts("OnDefaultItemsReceived");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerInventory.GiveDefaultItems()
Passes: PlayerInventory playerInventory
Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
TryGiveItem("partyhat", 0uL, containerWear);
}
if (IsChristmas() && !baseEntity.IsInTutorial)
{
TryGiveItem("snowball", 0uL, containerBelt);
TryGiveItem("snowball", 0uL, containerBelt);
TryGiveItem("snowball", 0uL, containerBelt);
}
Interface.CallHook("OnDefaultItemsReceived", this);
defaultItemsAwaitingSkins = baseEntity.IsConnected && !baseEntity.blueprints.steamInventory.IsLoaded;
void GiveDefaultItemWithSkin(string convarSkinName, string itemShortName)
{
ulong num = 0uL;
int infoInt = baseEntity.GetInfoInt(convarSkinName, 0);
bool flag = false;
if (infoInt > 0 && baseEntity.blueprints.CheckSkinOwnership(infoInt, baseEntity))
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.